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Dengeki bunko fighting climax ignition tatsuya
Dengeki bunko fighting climax ignition tatsuya













dengeki bunko fighting climax ignition tatsuya
  1. DENGEKI BUNKO FIGHTING CLIMAX IGNITION TATSUYA SOFTWARE
  2. DENGEKI BUNKO FIGHTING CLIMAX IGNITION TATSUYA SERIES

It was made to celebrate the 20th anniversary of ASCII Media Works' Dengeki Bunko imprint.

DENGEKI BUNKO FIGHTING CLIMAX IGNITION TATSUYA SOFTWARE

I'll assume you guys already know about it, but if you don't, then here's the short summary it's a fighting game developed by Ecole Software and French Bread and published by Sega. But oh well, let's get started!ĭengeki Bunko: Fighting Climax Ignition is the updated version of Dengeki Bunko: Fighting Climax. Normal Moves ChusuiĪkira rushes toward the opponent: upon hit, he performs Kaiko then Utankyaku, followed by a rapid fire Chusui juggle combo based on one of his infinite rapid fire Chusui combos from the second Virtua Fighter game, and ends it with Youhou.Yo! This is my first time reviewing a game, so it might flawed or so. ISC = Impact Skill Cancel, TCC = Trump Card Cancel, CAC = Climax Art Cancel JC = Jump Cancel, SC = Support Cancel, EX = EX Cancel

dengeki bunko fighting climax ignition tatsuya

L = Low, H = High, A = Air, UNB = Unblockable If behind in rounds won, increases damage dealt by 20% instead.Ĭharacter Potential: Counter hit the opponent twice to increase damage dealt by 10% for 10 seconds. Universal Potential: Increases damage dealt by 10% for 20 seconds when health falls under 30%. 6S is a giant anti-air bike that hits twice to afford you two opportunities to run cross-ups or tick throws, though it’s a bit slow to call out without hard knockdown.

dengeki bunko fighting climax ignition tatsuya

It’s great for scrambles, mid-screen stand-offs, and quick punishes into hard knockdown. 5S is a giant hitbox in front of you that zooms across the screen with only 10 frame start-up. Just in case.Ĭelty - Celty is part neutral tool and part setplay staple. This is perfect for catching jump-outs on your offense, and clipping jump-happy opponents on your defense. 5S is DFCI's greatest anti-air, covering the entire vertical space two character lengths in front of you. You can repeat this more than once per 6S call.ĭokuro - Dokuro-chan is both a powerful neutral tool and a damaging combo extender. 6S is a pressure extender and pseudo-projectile that goes off by hitting (pushing) her to help her slide across the screen. 5S removes any opponent hitboxes that touch her while she jumps, netting easy punishes against antsy foes and forcing respect.

  • Can feel overwhelmed in neutral due to lack of a fast run or giant buttonsĮrio - Erio augments Akira's oppressive close-range game to maximize any advantages he pushes.
  • Struggles against zoners due to his step dash.
  • Unique 666B move can catch opponents off-guard with its deceptive reach.
  • Tetsuzankou is your best anti-air, your best reversal, and among one of your best raw punish moves.
  • Best back dash in the game, allowing you to bait and punish whiffed buttons more easily than others.
  • With the absolute best back dash in the game, he can move out of opponents' close-range pokes and move back in with his equally-quick forward dash. His unique dash move 666B can quickly close mid-range gaps and start his turn. His game plan is to get in your face and condition you to make unforced errors in close-range combat and punish. He sports decent, quick normals with deceiving range for an unarmed fighter.

    DENGEKI BUNKO FIGHTING CLIMAX IGNITION TATSUYA SERIES

    He's never seen without his trusty hachimaki.Ī guest character from the SEGA arcade game series Virtua Fighter, specifically wearing his outfit from Virtua Fighter 5.Īkira is the quintessential fighting game rushdown character. Akira is a Hakkyoku-ken fighter battling in the 5th World Fighting Tournament to test his skills and to find a worthy opponent.















    Dengeki bunko fighting climax ignition tatsuya